Anselm von Seherr-Thoss will guide you through N-Sim, Effectors, Render Warps and Void source techniques that will help you optimize your FumeFX simulations. Lots of technical information in here.
TunnelVizionTV shows us how to parent a particle emitter to geometry for animations.
Youtuber Besik Mzhavandadze released a quite but informative tutorial about how to take advantage of DSplines to render fluid in Realflow.
Another one of Pixelbump‘s great tutorials on FumeFX.
TunnelvizionTV gives a short video explaining the basics of how to make fire and tweak the results using Fumefx in 3Ds Max.